Mazer by Dytec
ABGHCIJABCCCIJABCCCIKLMBDEF NO PQRSNO TU VWO VWO XY VZ[ /QRS ]O ^_ !"# TU V$%& '()*O T+,)-. /0123 ]O TU V45 67 V8 9 :; ]O <=> ]O T ]? - B - - ABGHCIJABCCCIJABCCCIKLMBDEF NO PQRSNO TU VWO VWO XY VZ[ /QRS ]O ^_ !"# TU V$%& '()*O T+,)-. /0123 ]O TU V45 67 V8 9 :; ]O <=> ]O T ]? - L - - ABGHCIJABCCCIJABCCCIKLMBDEF NO PQRSNO TU VWO VWO XY VZ[ /QRS ]O ^_ !"# TU V$%& '()*O T+,)-. /0123 ]O TU V45 67 V8 9 :; ]O <=> ]O T ]? - ABGHCIJABCCCIJABCCCIKLMBDEF NO PQRSNO TU VWO VWO XY VZ[ /QRS ]O ^_ !"# TU V$%& '()*O T+,)-. /0123 ]O TU V45 67 V8 9 :; ]O <=> ]O T ]? - - INTRO CODED BY T.E.A. OF DYTEC MUSIC MADE BY CHRIS AND XAYNE OF CREST ......AND LOGO BY ....... - THIS TIME DYTEC PRESENT MAZER DONE BY LITTLE BIG MAN ORIGINAL SUPPLIED BY FATMAN PLEASE READ THE NOTE AFTER THIS INTRO HANDSHAKES TO OUR FRIENDS WORLDWIDE SO LONG LITTLE BIG MAN IS GONE - - - THIS GAME WAS PUBLISHED ON THE DISK-MAG GAME ON! BUT IT IS ONLY A PREVIEW SENT TO THEM BY THE PROGRAMMERS. TAKE A LOOK AT ADRESS $3000 IN THE GAME! - PERHAPS YOU MISSED A TRAINER ... THIS ISA TWO PLAYER GAME. YEAH ... I THINK SOME OTHER LAME GUYS WILL MAKE A SENSELESS TRAINER WHICH SHOULD MAKE THEMHAPPY ... ( BOAH EY ... ICH HABS +6 GETRAINT EY ... ) NO COMMENT ... LITTLE BIG MAN - < - > - /]JTO*DR_PRLWNVJSJICXCYJVL12 5!3$?-0( - COHIJHGFEJMLON_^]/XYZ[SRQP/R^_ SLSJJUHY)/!# - HIS GAME IS DEVELOPED BY - HIS PREVIEW WAS SENT TO - H (C) 1993 BY COMPANY NAME - + DEVELOPED BY NEODYNE PROJECTS 1992 - - IDEAS AND DESIGN BY JAKOB MELLANDER - H PROGRAMMING BY MARTIN DAHLBERG - L GRAPHICS BY ANDERS LARSSON - N MUSIC BY KASPAR DAHLQVIST - R AND JAKOB MELLANDER - C LOOK OUT FOR THESE POWERPILLS! THE AMMO-PILL WILL PROVIDE YOU WITH 3 EXTRA BULLETS (WHEN THE GAME STARTS YOU ONLY HAVE ONE BULLET). THE SHIELDS PROTECT YOU FROM YOUR ENEMY'S BULLETS. ONE SHIELD WILL DISAPPEAR WHEN YOU'RE HIT. THE S-PILL SPEEDS UP YOUR WORM AND THE G-PILL INCREASES THE VELOCITY OF YOUR BULLETS (THESE EFFECTS ONLY LAST FOR A LIMITED PERIOD OF TIME). 'FREAK OUT' MAKES YOU LOSE CONTROL OF THE WORM'S MOVEMENTS FOR A WHILE. THE STOP-SIGN GIVES YOU THE ABILITY TO STOP YOUR WORM BY PULLING THE JOYSTICK IN THE OPPOSITE DIRECTION TO WHERE YOU'RE HEADING. USE THE POWERPILLS WISELY AND VICTORY WILL BE YOURS! - IDEAS AND DESIGN BY JAKOB MELLANDER - H PROGRAMMING BY MARTIN DAHLBERG - L GRAPHICS BY ANDERS LARSSON - O MUSIC BY JAKOB MELLANDER - R AND KASPAR DAHLQVIST - [ AMMO ^_ SHIELD $% SPEED 8/ DOUBLE - L => FREAK 45 STOP- - V ?0 OUT 67 ABILITY - D GREEN WORMS: 5 - C YELLOW WORMS: 5 - THE YELLOW WORMS WERE VICTORIOUS! - E THE LOSERS WERE FORCED TO LEAVE THE - E PLANET. THEY WERE ALL GATHERED IN A - C GIGANTIC SPACESHIP AND TOOK OFF TO FIND - D A NEW HOME IN ANOTHER PART OF THE - I UNIVERSE. THEY SPENT MANY YEARS - E REBUILDING WHAT HAD BEEN DESTROYED IN THE BATTLES. THE WAR WAS SOON FORGOTTEN - C AND ALL WORMS COULD LIVE THEIR LIVES - K IN PEACE AND FREEDOM. -